Voxel Combat Zone
Procedural war-torn cities for your Voxel Play game, in one click.
by Kronnect
Price History +
Generate sprawling, Beirut-style urban battlegrounds from a single seed. Ruined high-rises, cratered streets, collapsed buildings and arid outskirts, all built procedurally inside Unity.
Tweak a few sliders, hit Regenerate, and drop your player straight into the fight.
Every zone is unique and fully deterministic: the same seed always rebuilds the same city, so you can lock in a layout you love or roll endless fresh ones.
✨ KEY FEATURES ✨
- One-click cities: a full multi-block combat zone generated in-editor. New seed, brand new map.
- Coherent war damage: impact epicenters spread believable destruction: pockmarked facades, breached walls, scorched craters, leaning and collapsed towers, rubble spilling into the streets. A real front line, not random noise.
- Walkable buildings: multi-floor concrete towers with floor slabs, columns, stairwells, elevator shafts, glassless windows and varied interiors you can actually move through.
- Organic streets: winding roads, alleys, plazas and an old-town district of jittered low houses. Never a flat grid.
- Landmarks & set pieces: walled mosque with a slender minaret, perimeter wall with gates, watchtowers, checkpoints, tower cranes over the skyline, a market souk, a well and a helipad.
- Street-level detail: power poles with strung cables, hanging laundry, sandbag nests, anti-tank hedgehogs, wrecked cars, oil drums, benches, market awnings, burning barrels and drifting smoke.
- Microvoxel finish: half-voxel sills, curbs, ramps, jagged break edges, palm trunks and props for crisp detail up close.
- Terrain generator that fits: rolling arid land, a meandering river with sculpted bridges, and dry desert vegetation (date palms, olive trees, scrub) grounded naturally into the world.
- Fully tunable through ScriptableObject: zone size, urban density, destruction, irregularity, floor range, plus per-feature toggles (walls, cranes, power lines, laundry, souk, well, street furniture, vegetation, fires, bridges) and density controls, with a live minimap preview.
📦 REQUIREMENTS!
- Requires Voxel Play 4 (version 41.3+)
- Universal Render Pipeline (URP)
📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page
Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support