Voxelize It – Mesh Voxelizer & Voxel Editor


Turn Mesh assets, prefabs, and scene objects into editable voxel models directly in the Unity Editor. Refine shapes and colors, then export optimized prefabs or MagicaVoxel-compatible .vox files.


by Paper Lynx Studio


Price History +

Turn the 3D assets already in your project into editable voxel models with VoxelizeIt.


VoxelizeIt converts Mesh assets, prefabs, and scene GameObjects into voxel models that you can reshape, recolor, save, and export directly in the Unity Editor.


Choose a source, set the voxel size, and sample supported materials, textures, alpha clipping, and vertex colors. Refine the result using an interactive preview with perspective and orthographic views, configurable lighting, grid controls, framing, and focus tools.


Edit geometry and colors with Select, Attach, Erase, and Paint tools. Work with individual voxels, connected faces, or box selections using configurable cube and sphere brushes.


Recolor connected regions, matching colors, or the entire model. Solid, Hue, and Keep Shading replacement modes help preserve the intended appearance, while configurable color merging reduces small color variations without forcing the model into a fixed palette size.


Sources containing multiple MeshFilter or SkinnedMeshRenderer components remain organized as independent voxel layers. Layer names, pivots, parent relationships, voxel ownership, and layer-specific face colors are preserved in editable VoxelizeIt documents and layered prefab exports.


Save your work in the editable .voxelizeit format, export optimized prefabs with greedy-meshed geometry and shared palette assets, or import and export single-model .vox files compatible with MagicaVoxel.


Key Features

  • Voxelization of Mesh assets, prefabs, scene GameObjects, and baked SkinnedMeshRenderers.
  • Independent voxel layers for individual source renderers.
  • Material, texture, alpha clipping, and vertex color sampling.
  • Select, Attach, Erase, Paint, and color replacement tools.
  • Voxel, Face, and Box editing modes.
  • Cube and sphere brushes with configurable radius.
  • Region, Same Color, and Entire Model color selection.
  • Solid, Hue, and Keep Shading color replacement.
  • Configurable color merging with five presets and a custom mode.
  • Built-in color collections and reusable custom palettes.
  • Editable .voxelizeit documents.
  • Single-model .vox import and export.
  • Layered prefab export with optimized geometry, shared palette textures, and optional MeshColliders.
  • Lit, Unlit, and experimental Beveled Lit output materials.
  • Source replacement for editable prefabs and individual scene objects.
  • Perspective and orthographic preview modes with configurable lighting.
  • Undo and Redo support for editing operations.
  • Welcome window, interactive tutorial, documentation, demonstration scene, and sample voxel models.

Requirements and Compatibility

  • Requires Unity Editor 6000.0 or newer.
  • Compatible with the Universal Render Pipeline (URP).
  • Uses Burst, Collections, and Mathematics packages from the Unity Registry.

Documentation


MagicaVoxel is developed by ephtracy. VoxelizeIt is an independent product and is not affiliated with or endorsed by ephtracy.