VoxelTown


VoxelTown is an innovative Voxel Engine for Unity that aims to provide everything you could need from voxels in one place! It's highly performant making heavy use of both the GPU and Burst Compiler.


by Cyomo Solutions


★★★★ star rating
Price History +

What is VoxelTown?

VoxelTown is a powerful and innovative Voxel Engine unlike other Voxel Engines, it doesn't store Individual Voxels. Think vector art, storing shapes, lines, and boundaries instead of pixels... VoxelTown stores brushes! What is a Brush you ask? In VoxelTown a Brush is a shape, a line, or a boundary. What does this mean? This means the total memory usage of VoxelTown is significantly lower! Implementing features (e.g. multiplayer) becomes significantly easier as well, now all you have to do is sync the Brushes, not the voxels!


Documentation | Discord | Website


General

  • Asynchronous Voxel Editing
  • Highly threaded and optimized
  • Lockless Threading
  • Minimal GC Allocations
  • Optimized Memory Consumption
    • Often less than 100MB of ram usage
  • Smart and Efficient Pooling
  • Customizable Voxel size
  • Powerful Save & Load System
    • Supports saving to JSON or Binary

Chunk Management

  • Completely Asynchronous!
  • Infinite Worlds with a Highly Customizable LOD System
  • No GameObjects spawned for Chunks except for Collisions
  • Burst Chunk Generator
  • GPU Chunk Generator
  • Customizable Chunk size

Generation

  • Generate Any kind of world from Planets to Floating Islands, anything is possible!
    • Includes a Simple Voxel Planet Example
  • 3D Node-based World Generation
  • Use Pre-existing Heightmaps
  • Import meshes as Voxels
  • Import Unity Terrains (via Heightmaps)
  • SDF Textures as Brushes

Examples and Learning Resources

  • Heavily Commented Code
  • Extensive Documentation
  • Full Source Code available
  • Many example scenes to learn from
  • Video & Written Tutorials are in development

Future Updates - These are not yet in the engine but are already either in active development or research

  • HDRP Support
  • URP Support
  • Biomes
  • Foliage and Detail Generation
  • Networking Examples
  • Marching Cubes - Was in v1.0, but temporarily removed in v1.1 It was a very basic and mostly pointless implementation anyway.

NOTE: Mobile devices are confirmed to not be working as of v1.1


NOTE: Although Mac and Linux systems are expected to be compatible, We cannot ensure their proper functioning since Windows is the only platform that we have.