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Water Waves 2D


My Twitter | - Supports sprite sorting layers.

How does it work?
It creates a 2D mesh with a trigger collider and buoyancy effector and keeps and array of points. On trigger enter and exit it applies forces to the points, calculates their new positions based on spring equations and updates vertex positions of the mesh.

What it cannot do?
Right now it doesn't support texturing or any kind. It only uses the default sprite shader and doesn't not have shaders to create any effects. It also does not generate any particles yet. These features can be added in the future, especially if they'll be requested.

My Twitter | Forum thread | Online demo | Online manual

Asset Screenshot 1
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