Waypoint and Pathfinding System


This is a powerful and easy-to-use tool for managing waypoints and navigation in Unity. It offers flexible and optimized pathfinding solutions for AI and player-controlled characters.


by Aztech Games


Price History +

The Waypoint & Pathfinding System allows developers to implement advanced navigation mechanics with ease. Featuring support for A* pathfinding, Bezier Curve and Unity's NavMesh, this tool enables dynamic, efficient, and scalable movement solutions.


Key Features:

Multiple Navigation Modes – Supports target-based movement, random navigation, and waypoint pathfinding.
Customizable Movement Behavior – Adjust speed, loop movement, arrival thresholds, and more.
Visual Debugging Tools – Customizable gizmos for real-time path visualization.
Optimized for Performance – Designed to work efficiently across various platforms.


Use Cases:

  • AI-controlled enemy patrols
  • Player waypoint-based movement
  • NPC pathfinding in open worlds
  • Dynamic AI navigation in procedurally generated levels