World Clusters
Take full control of what is enabled, and when!
by Blink
★★★★ star rating
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World Clusters makes it possible for you to split your world into clusters that can be triggered from collisions, Unity Events, or even with a single line of code!
Each cluster lets you easily:
- Disable/Enable Game Objects
- Disable/Enable Renderers
- Disable/Enable Lights
- Disable/Enable Particle Systems
- Swap Materials
- Modify Tag
- Modify Layer
Clusters can be triggered by:
- Collisions
- Unity Events
- 1 line of code
The main use cases are:
- Easy multi-floor level design for top-down games
- Gameplay events such as an entirely new zone being enabled in your scene
- Better performance by controlling what is enabled and when
- And many more that you will come up with!
Not included in World Clusters:
SUNTAIL - Stylized Fantasy Village by Raygeas, check this amazing pack here
The top-down character controller, you can check it out here