World Graph Editor
Streamline multi-scene development in Unity with a visual, node-based scene connection editor!
by intare
Price History +
World Graph Editor — is a user-friendly, node-based tool that makes it easy to define connections between scenes, streamlining the creation of multi-scene projects. The tool also includes built-in transition mechanics with support for awaiting asynchronous tasks.
Key Features
- Intuitive and easy-to-use editor window
- Define one of three connection types between scenes
- Visual highlighting and labeling of GameObjects that represent ports in the graph
- Automatically adds scenes to Build Settings
- Data validation when entering Play Mode or building the project
- Fully compatible with both 2D and 3D projects
- Undo/Redo support
- Unity 6 support
Additional Features
- TransitionManager prefab for managing scene transitions at runtime
- Option to automatically spawn a player prefab when a new scene loads
- Supports asynchronous code execution during scene transitions
- Includes a demo sample with 10 scenes
- Easily extendable with your own custom components