World Graph Editor


Streamline multi-scene development in Unity with a visual, node-based scene connection editor!


by intare


Price History +

World Graph Editor — is a user-friendly, node-based tool that makes it easy to define connections between scenes, streamlining the creation of multi-scene projects. The tool also includes built-in transition mechanics with support for awaiting asynchronous tasks.


Key Features

  • Intuitive and easy-to-use editor window
  • Define one of three connection types between scenes
  • Visual highlighting and labeling of GameObjects that represent ports in the graph
  • Automatically adds scenes to Build Settings
  • Data validation when entering Play Mode or building the project
  • Fully compatible with both 2D and 3D projects
  • Undo/Redo support
  • Unity 6 support

Additional Features

  • TransitionManager prefab for managing scene transitions at runtime
  • Option to automatically spawn a player prefab when a new scene loads
  • Supports asynchronous code execution during scene transitions
  • Includes a demo sample with 10 scenes
  • Easily extendable with your own custom components