WorldLattice – Procedural Level Generator
Procedurally generate grid-based levels from small painted examples. Grid-based procedural generation Custom generation bounds and masks Sample-based pattern extraction
by Hani Jahan Design
Price History +
Procedurally generate grid-based levels from small painted examples.
• Grid-based procedural generation
• Custom generation bounds and masks
• Sample-based pattern extraction
• Rotation and reflection support
• Deterministic seeds
• Uses WorldLattice tile prefabs and Blueprint data
• Generated levels can be applied to the scene
WorldLattice is a procedural level generation tool for Unity. Define a generation space, paint a small example using your tiles, extract patterns, and generate new level layouts from those relationships.