📦ZibadMend Naming Linter is a dedicated management tool designed to keep your Unity projects clean, organized, and professional. Think of it as an automated “naming supervisor” that constantly monitors your assets and hierarchy to ensure everything is exactly where it should be and named exactly how you want it. 🧹✨
In a busy development environment, it’s easy for files to get messy—names like New Material 1, test_script, or Player_v2_final can quickly clutter your project. This package solves that problem by providing a central system to define, scan, and fix these naming issues instantly.
🛠️ Fully Customizable to Your Needs
This tool doesn’t force you into a single way of working. It is built to be highly flexible:
- Create Your Own Rules: You can easily set up specific naming patterns for every type of asset, such as Prefabs, Textures, or C# Scripts. ✍️
- Flexible Standards: Whether you prefer PascalCase, snake_case, or unique prefixes (like T_ for textures), you can configure the linter to match your personal or studio style guide perfectly.
- Whitelisting: You can tell the tool to ignore specific folders or files that don’t need to follow the rules, giving you full control over the scanning process. 🛡️
🕹️ Perfect for Any Project Genre
The ZibadMend Naming Linter is “genre-agnostic,” meaning it works perfectly regardless of the type of project you are building:
- From Indie to AAA: It is just as useful for a small 2D platformer as it is for a massive 3D Open World game. 🌎
- For Every Team Size: If you are a solo developer, it helps you maintain professional habits. If you are part of a team, it ensures that everyone stays on the same page, preventing confusion during collaboration. 👥
- Scalable: As your project grows from 10 assets to 10,000, the linter scales with you, making sure that “Project Chaos” never happens. ✅