130 Divine Magic VFX: Holy, Fallen & Blood


5 Ambient loops: window light rays, temple motes, brazier, wall runes, shrine idle GAME READY ... Phones switch to Low automatically. ... Works with the old and the new Input System.


by Livi3d


Price History +

130 holy magic effects in 3 themes: Holy, Fallen and Holy Blood. Casts, spells, hits, heals, auras, beams, portals and ultimates for Unity 6 URP. Pooling, quality levels and one-click recolor

Render pipeline compatibility

• Built-in Render Pipeline: not supported

• Universal Render Pipeline (URP): supported (URP 17+, Unity 6)

• High Definition Render Pipeline (HDRP): not supported


Number of effects: 130 (in 3 colour themes)

Number of prefabs: 423 (141 per theme, including impacts and muzzle)

Number of materials: ~2,140 (about 715 per theme)

Number of textures: 67 (masks, flipbooks and ramps, up to 2048×2048; halved automatically on mobile)

Number of meshes: 31 (effect geometry: rings, domes, beams, swords, candles, rocks…)

Shaders: 12 custom HLSL (particle, sigil, volume, trail, ground glow, shield, god rays, lightning, distortion, crystal, orb, text)

Scripts: 26 runtime C# components (namespace HolyFX) + editor tools (HolyFX Hub, theme builder)

Demo scenes: 14 (browser, playground, gameplay example, all effects ×3 themes, 8 category scenes)

Animation: particle systems and scripted timelines (no Animator needed)

Supported platforms: Windows, macOS, Linux, Android, iOS (URP)

Documentation: PDF manual (17 pages) + README

Requirements: Unity 6000.0+, URP 17+, Bloom post-processing recommended


DIVINE MAGIC VFX: HOLY, FALLEN & BLOOD


130 hand-crafted holy and divine magic effects for Unity 6 and the Universal Render Pipeline.

Every effect comes in three colour themes, 423 ready-to-use prefabs in total:


• HOLY: radiant gold light, sigils, halos and rays.

• FALLEN: violet dark-light with ember-gold edges.

• HOLY BLOOD: crimson light, and every blow spills blood. Drops fly, fall and splash on the floor, a pool spreads where it struck, a red mist hangs in the air.


Build your own theme in one click: pick seven colours in the HolyFX Hub and the whole pack is rebuilt in your palette. The originals are never touched.


WHAT'S INSIDE (130 effects)

• 24 Holy Casts: rituals, blessings, seals, invocations, heaven bells, rose windows, cross and spiral casts

• 15 Attack Spells with a cast: holy lance, sword rain, divine meteor, hammer of light, starfall, light geyser…

• 16 Ultimates: holy nova, judgement, light tornado, solar flare, celestial storm, archangel, heaven's gate, divine beam, pillars of light…

• 13 Heals, Buffs & Blessings: holy light, lotus, rejuvenation, consecration, sanctuary, resurrection, divine protection, sacred seal…

• 8 Projectiles (straight, curved and homing arrows, bolts, spears, orbs, missiles) + 6 matching impacts and a muzzle flash

• 6 Hits: light hit, critical hit, holy impact, element hit (5 colours), divine smash, shockwave

• 7 Auras and weapon enchant, 6 Statuses (stun, blind, bound, burn, judgement mark, purify)

• 5 Beams, Chains & Links: channel beam, healing beam, chain lightning, chain heal, spirit link

• 6 Portals & Teleports: portals, heaven rift, teleport in/out, summon guardian

• 7 Melee & Movement: combo, whirlwind, shield bash, ground rupture, blade trail, dash, leap slam

• 5 Zones: light wall, rune trap and trigger, totem, healing ground

• 7 Events & Deaths: level up, pickup, checkpoint, quest marker, loot beams (5 rarities), disintegrate, banish

• 5 Ambient loops: window light rays, temple motes, brazier, wall runes, shrine idle


GAME READY

• Object pooling built in (FXPool): spawn and forget, one-shots return themselves.

• Camera shake and screen flash on the heaviest blows. Safe with Cinemachine and any camera controller, and adjustable or off globally.

• Three quality levels (High / Medium / Low): fewer particles, no heat haze, no per-effect lights. Phones switch to Low automatically.

• Projectiles that fly to a target (straight, curved, homing), beams and chains that follow their targets, element hits recoloured from code.

• Works with the old and the new Input System.


EASY TO USE

• Demo Browser: every effect in all three themes with a searchable list, replay, speed, quality, shake and flash switches.

• Playground: a hero and enemies. Pick any effect by category and it is used as in a game: casts on the hero, spells, projectiles, beams and chains at the enemy, auras and statuses on and off, deaths with respawn. Switch the theme at any time.

• Gameplay Example: a hero and an enemy, with the code to cast, shoot, hit, heal, buff and kill. Copy the method you need.

• HolyFX Hub window: a catalog of every effect with previews (click to select, drag into your scene), the theme maker, quality presets.

• 14 demo scenes: browser, playground, gameplay example, all effects in each theme, one scene per category.

• Documentation (PDF) and README with code samples.


TECHNICAL

• Unity 6 (6000.0 or newer), Universal Render Pipeline 17+

• 12 custom HLSL shaders, no Shader Graph needed

• Textures up to 2048 px, halved automatically on mobile

• Bloom recommended (a post-processing profile is included)

• No third-party dependencies