50 SciFi Shader Graph Pack
Glow uses HDR colors and Bloom ... Not supported: Built-in Render Pipeline, HDRP ... No scripts and no setup. ... - Shield: force fields, hex shields, bubble shields, barriers and shield break
by Roam Moon
Price History +
- 50 Shader Graphs for Unity URP in 5 groups: Hologram, Energy, Cyber, Shield, Glitch (10 each)
- 50 ready-made materials, one per shader
- PBR workflow on every shader: Base Map, Base Color, Metallic, Smoothness, Normal Map, Occlusion, Emission
- Toon Mix slider: blends from PBR lighting to flat cel bands. Toon Steps, Toon Softness and Shade Color shape the bands
- Body Mix slider: shows your own texture or the effect color on the object
- Frame Rate slider for stepped animation (30 by default, 0 for smooth)
- Works on any mesh. Patterns are laid out in 3D from the object, so there are no UV seams
- Opaque, alpha-clip, alpha and additive effects. Glow uses HDR colors and Bloom
- Works in Forward, Forward+, Deferred and Deferred+ rendering paths
- One material and one draw call per effect, ink outline inside the same shader
- Only HLSL: one small include file for toon lighting and 3D cell patterns
- Demo scene with a slider panel, plus a gallery scene with all 50 effects
- Documentation PDF and README
Requirements
- Unity 6 or newer with the Universal Render Pipeline (made on 6000.6 with URP 17.6, also checked on 6000.0)
- A Universal Renderer. The 2D Renderer does not light 3D objects
- HDR enabled and Bloom in a Volume for the glow (settings are included in the demo)
Not supported: Built-in Render Pipeline, HDRP
50 SciFi Shader Graph Pack is a set of 50 sci-fi shaders for Unity URP. Holograms, energy beams, cyber interfaces, force field shields and glitch effects, all made in Shader Graph.
I built this pack so you can drop a material on a mesh and get a good-looking effect straight away. No scripts and no setup. Every shader is also a normal PBR material, so it still reacts to your lights, shadows and reflections. If you want a stylized look, Toon Mix blends it into flat cel shading.
The 50 effects are split into five groups of ten:
- Hologram: scanlines, wireframe, data streams, ghost and reveal effects
- Energy: arcs, cores, beams, pulses and power surges
- Cyber: circuit boards, digital skin, tech surfaces and system interfaces
- Shield: force fields, hex shields, bubble shields, barriers and shield break
- Glitch: data corruption, scan error, signal loss, pixel shift and static
Use it for sci-fi games, cyberpunk scenes, futuristic UI props, robots, drones, spaceships, characters and VFX. It works on any mesh, not only the demo duck.
The Shader Graphs are open, so you can read them, learn from them and change anything you like. The only custom code is one small HLSL file for the toon lighting and the cell patterns.
Every material has sliders for colors, speed, scale, line width, glow and animation Frame Rate, so each effect can be tuned to your project. Values above 1 glow with Bloom.
Included: 50 Shader Graphs, 50 ready-made materials, mask textures, a demo scene with sliders for every setting, and a gallery scene with all 50 effects side by side. A PDF documentation is included.
URP only. The Built-in Render Pipeline and HDRP are not supported.