AAA Plants (PBR)


It a powerful shader for physically based shading (PBS) of a translucent surface.

Shader fully comp ...


by Anio


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It a powerful shader for physically based shading (PBS) of a translucent surface.

Shader fully compatible with Unity's Metallic workflow.

With this shader you can use:
- Translucent maps
- Normal maps
- Emission maps
- Metallic maps
- Ambient Occlusion (AO) maps

All of this maps you can fine tune using an our shader.

Also you can tune a:
- Smoothness
- Cutoff