Advanced ASCII Art FX


Procedural Matrix/ASCII UI for Unity. Zero-Allocation (0 GC), J2-Mobile Optimized, and Infinite Resolution. The ultimate lightweight retro FX for Built-in Pipeline.


by Nyoru.X


Price History +

Stop using heavy full-screen filters that kill your FPS. Advanced ASCII FX is a specialized UI Shader engineered for valid production environments, from weak Android phones to 4K Consoles.

🏆 Why this is the #1 Choice?

Unlike other "toy" assets, this is a Professional Tool:

  • 0.00KB GC Per Frame: We take memory management seriously. Using pre-allocated buffers and cached transforms, your Garbage Collector stays asleep. No stuttering, ever.
  • Mathematical Precision: No blurry font textures. Every character is generated procedurally using SDFs (Signed Distance Fields). Scale your UI to 4K or 8K; it stays razor sharp.
  • Battle-Tested Optimization: Verified to run at 60 FPS on Samsung Galaxy J2 Core. If it runs there, it flies on your machine.

✨ Key Features

  • Modular VFX (Layering): The "Multi-Box" workflow allows you to stack unlimited panels. Mix a "Glitch" layer on top of a "CRT" layer to create complex visuals like Cyberpunk Fire or Holograms.
  • Plug & Play: Apply to any standard Unity UI Image. No complex setups or cameras.
  • AsciiFXController includes "Audio Throttling" (logic runs at 20fps, visuals at 60fps) to save massive CPU on mobile.
  • Smart Audio:The AsciiFXController includes "Audio Throttling" (logic runs at 20fps, visuals at 60fps) to save massive CPU on mobile.
  • 5 Premium Styles:Clean (Modern Terminal)
    CRT (Retro Monitor with Scanlines)
    Glitch (Cyberpunk Distortion)
    Matrix (Digital Rain)
    Paper (Inverted Ink Style)
  • Multi-Language Inspector: The Editor interface is fully localized into 10 languages:English
    Spanish (Español)
    Japanese (日本語)
    Korean (한국어)
    Chinese Simplified (简体中文)
    Chinese Traditional (繁體中文)
    German (Deutsch)
    French (Français)
    Portuguese (Português)
    Russian (Русский)

📦 Technical & Compatibility

  • Pipeline: Built-in Standard Pipeline (Native). Note: Canvas UI works in URP/HDRP, but World Space Sprites require Built-in.
  • Target: Works on Images & RawImages (UI Canvas). It is NOT a full-screen camera filter; it only affects the UI elements you choose (perfect for HUDs, Dialogs, or Inventories).
  • Masking: Fully supports RectMask2D and standard Masking (essential for ScrollViews).
  • Platforms: Android, iOS, Windows, Mac, Linux, WebGL, Consoles. (If Unity UI works there, this shader works there).
  • Demo Scene: Requires "Input System" Package (New) to control the interactive demo. The Core Shader/Scripts do NOT require it.