Amazing Dissolves
Supports ... UV, object-space and world-space projection. Directional reveals and dissolves starting from an impact point. ... Consistent clipping across shadows, depth and motion vectors.
by Dimension Five
★★★★★ star rating
Price History +
Amazing Dissolves makes it easy to create dissolve and reveal effects for characters, props and environments, with customisable patterns, glowing edges and particles that follow the dissolving surface.
Start with a ready-made preset or create your own look. Add dissolve effects to your existing compatible URP materials in one click with Quick Setup, while keeping your original materials intact. Control the pattern, direction, timing, edge colour and particles, then trigger the effect through gameplay events, code or Timeline. Includes burn, dust, arcane, ice, spores, void, digital and sand presets, plus 12 demo scenes and documentation to help you build your own effects.
Third-party characters and environments shown in promotional videos are not included.
Compatibility
- Unity 6.0+ with Universal Render Pipeline 17
- Supports URP Forward and Forward+
- Built-in Render Pipeline and HDRP are not supported.
- Lit and Unlit shaders for static and skinned meshes.
- Designed for opaque, alpha-clipped 3D surfaces.
Features
- One-click setup for your existing compatible URP materials, with originals preserved.
- Texture-based and procedural dissolve noise.
- UV, object-space and world-space projection.
- Directional reveals and dissolves starting from an impact point.
- Control masks for dissolve timing and protected areas.
- Customisable HDR edge colours, gradients and interior colouring.
- Edge particles with layered sparks, embers, smoke, dust and fragments.
- Reverse particle flow during materialisation.
- Box, sphere and capsule zones for cutouts, portals and visibility effects.
- Transitions between two complete material surfaces.
- Consistent clipping across shadows, depth and motion vectors.
- Grouped effects, material-slot targeting and staggered timing.
- Runtime API, gameplay events, pooling hooks and optional Timeline integration.
- Reusable presets, editor preview and multi-object setup.
- Cached edge sampling, distance LOD, offscreen culling and shared particle budgets.
Uses Unity’s Particle System. No VFX Graph required. Edge particle sampling requires Read/Write-enabled meshes and readable textures for texture-driven matching.