Arcane Casts – 10 Procedural Ability VFX


10 cinematic ability casts generated entirely in code - ice, lightning, fire, light, wards, vortex.


by Walhemic Interactive


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Arcane Casts is ten ability effects for URP: skillshots, traps, wards and a support buff. Every one is a complete cast from start to finish, and every one ships in three colour variants.


This pack will be updated with new effects over time. Get it before the price goes up!


Shatterline - a seam splits the floor and ice is driven up out of it, low at the caster and ramping into a broken wall downrange, then the fracture runs back home.

Arcwake - a discharge crosses the lane almost instantly and leaves guttering filaments behind it, then forks sideways at the far end into a hard T.

Pyroclast - three molten fragments thrown on separate arcs, heating visibly in flight, landing in a spread of overlapping craters that cool over the following seconds.

Lumenspire - a column of light that leaves the caster narrow and opens downrange into a cone, holds, then collapses to a thread and goes out.

Staticbind - a trap. Current thrown across the floor snaps into a hex lattice cell by cell, holds, re-strikes, and collapses.

Rimehalo - a crown of near-black ice blades rising in a spiral around a frozen slab, with mist rolling off the ring and frost banking up against it for the whole cast.

Sunder - the only cast that comes from the caster's own feet. A fracture ring outruns the dust it throws, plates of ground tilt up along it and drop back.

Bulwark - a wall assembled from hexagonal panels that fly in and lock shoulder to shoulder, hold, then fall out of formation.

Maelstrom - the one that pulls. Debris and torn air spiral inward and up a leaning funnel, and it ends by releasing everything outward in a single beat.

Verdance - the support cast. A sigil opens underfoot and motes rise in a slow column. Calm on purpose, and quiet enough to sit under a health bar.


TUNING

Each ability is one ScriptableObject with сolour ramps, timings, counts, curves, light rigs, camera shake. Change a value and the effect changes while it is running - there is no bake step and nothing to re-import. Three recoloured and retimed presets ship for every ability, thirty in all, as worked examples of how far a profile moves before it stops being the same effect.