Barrier Shield VFX
Every shield reacts to gameplay: it powers up, takes hits and breaks apart. 15 unique shields: Energy, Hex, Matrix, Scanlines, Crystal, Plasma, Runes, Ice, Fire, Holy, ... Easy to use:
by UnicornWay
Price History +
Technical details
- Unity 6 (6000.0 or newer), Universal Render Pipeline 17+
- 15 shield shaders + 15 ready materials
- Fully procedural: no textures, and the look stays sharp at any size
- Patterns scale to the mesh automatically, or lock to a fixed world size
- Screen-space glowing outline (URP Renderer Feature)
- Refraction and background distortion (requires Opaque Texture)
- Contact glow where the shield meets geometry (requires Depth Texture)
- HDR glow designed for Bloom
- Hit ripples displace the real geometry through tessellation on the Energy and Slime shields, with an automatic fallback on hardware without tessellation
- Per-shield control through MaterialPropertyBlock: the material assets are never modified
- Full C# and HLSL source code, namespace UnicornWay.VFX, Assembly Definitions included
- Demo content kept in a separate folder, safe to delete
- 3 demo scenes: interactive showcase, all-shaders overview, camera flyby
- PDF documentation included
Energy Shield VFX gives your game 15 ready-to-use energy barriers, from a classic sci-fi force field to fire, ice, water, runes, deep space and acid slime. Every shield reacts to gameplay: it powers up, takes hits and breaks apart.
15 unique shields:
Energy, Hex, Matrix, Scanlines, Crystal, Plasma, Runes, Ice, Fire, Holy, Dark, Space, Wind, Water, Slime
Built for gameplay:
- Hit ripples sized by the projectile, a light flash and impact sparks
- Activate, Idle and Destroyed states. The dissolve spreads from the point of the killing hit
- Crystal and Ice shatter into flying shards
- Works on spheres, domes and flat walls with the same material
Easy to use:
- Add a material and the Energy Shield Controller. That's it
- Three lines of code: Activate(), RegisterHit(), Destroyed()
- Previews its states right in the Editor, no Play mode needed
- Shields can share a material and still animate independently
Fully customizable: every material exposes colours, glow, fresnel, patterns, outline, ripples, distortion and each theme's own layers (flames, runes, caustics, stars and more).
Perfect for sci-fi, fantasy and magic games: player shields, boss barriers, force fields, spell wards and base defences.
Includes 3 demo scenes and a PDF quick guide.