Barrier Shield VFX


Every shield reacts to gameplay: it powers up, takes hits and breaks apart. 15 unique shields: Energy, Hex, Matrix, Scanlines, Crystal, Plasma, Runes, Ice, Fire, Holy, ... Easy to use:


by UnicornWay


Price History +

15 animated energy shield shaders for Unity 6 URP: hit ripples, impact flashes, activation and destruction effects. Drop on a sphere or wall, drive it with one component.

Technical details

  • Unity 6 (6000.0 or newer), Universal Render Pipeline 17+
  • 15 shield shaders + 15 ready materials
  • Fully procedural: no textures, and the look stays sharp at any size
  • Patterns scale to the mesh automatically, or lock to a fixed world size
  • Screen-space glowing outline (URP Renderer Feature)
  • Refraction and background distortion (requires Opaque Texture)
  • Contact glow where the shield meets geometry (requires Depth Texture)
  • HDR glow designed for Bloom
  • Hit ripples displace the real geometry through tessellation on the Energy and Slime shields, with an automatic fallback on hardware without tessellation
  • Per-shield control through MaterialPropertyBlock: the material assets are never modified
  • Full C# and HLSL source code, namespace UnicornWay.VFX, Assembly Definitions included
  • Demo content kept in a separate folder, safe to delete
  • 3 demo scenes: interactive showcase, all-shaders overview, camera flyby
  • PDF documentation included

Energy Shield VFX gives your game 15 ready-to-use energy barriers, from a classic sci-fi force field to fire, ice, water, runes, deep space and acid slime. Every shield reacts to gameplay: it powers up, takes hits and breaks apart.

15 unique shields:
Energy, Hex, Matrix, Scanlines, Crystal, Plasma, Runes, Ice, Fire, Holy, Dark, Space, Wind, Water, Slime

Built for gameplay:

  • Hit ripples sized by the projectile, a light flash and impact sparks
  • Activate, Idle and Destroyed states. The dissolve spreads from the point of the killing hit
  • Crystal and Ice shatter into flying shards
  • Works on spheres, domes and flat walls with the same material

Easy to use:

  • Add a material and the Energy Shield Controller. That's it
  • Three lines of code: Activate(), RegisterHit(), Destroyed()
  • Previews its states right in the Editor, no Play mode needed
  • Shields can share a material and still animate independently

Fully customizable: every material exposes colours, glow, fresnel, patterns, outline, ripples, distortion and each theme's own layers (flames, runes, caustics, stars and more).

Perfect for sci-fi, fantasy and magic games: player shields, boss barriers, force fields, spell wards and base defences.

Includes 3 demo scenes and a PDF quick guide.