Better Parallex – Relief Mapping
**Relaxed Cone Mapping (RCSM)** is a Unity surface displacement technique that provides better visual quality and higher efficiency compared to traditional Parallax Occlusion Mapping (POM).
by FangLiu Dong
Price History +
✨ Key Features
- Efficient Cone Map Generation - Accelerated with Burst compiler for fast processing
- Real-time Surface Displacement - Provides realistic surface details
- Multi-Render Pipeline Support - Compatible with Built-in, URP, and HDRP
- Shader Graph Integration - Supports visual shader authoring
🎯 Core Advantages (over traditional POM)
- Better Visual Quality - More realistic surface displacement
- Higher Efficiency - Approximately 8 steps achieve excellent results
- Performance Optimization - Can further improve performance by hardcoding step counts and using unroll in shader code