Better Parallex – Relief Mapping


**Relaxed Cone Mapping (RCSM)** is a Unity surface displacement technique that provides better visual quality and higher efficiency compared to traditional Parallax Occlusion Mapping (POM).


by FangLiu Dong


Price History +

✨ Key Features

  • Efficient Cone Map Generation - Accelerated with Burst compiler for fast processing
  • Real-time Surface Displacement - Provides realistic surface details
  • Multi-Render Pipeline Support - Compatible with Built-in, URP, and HDRP
  • Shader Graph Integration - Supports visual shader authoring

🎯 Core Advantages (over traditional POM)

  • Better Visual Quality - More realistic surface displacement
  • Higher Efficiency - Approximately 8 steps achieve excellent results
  • Performance Optimization - Can further improve performance by hardcoding step counts and using unroll in shader code