ChameleonX
modular architecture, supporting standard, transparent, and additive rendering modes. Features UV animations, dissolve, distortion, and Fresnel effects. General-purpose game and GUI effects Shader.
by T·L
Price History +
Functional modules
- Main texture: basic texture sampling and UV transformation, supporting multiple UV modes and channel selection
- Additional texture: three blending modes and independent UV control
- Distortion effect: realize UV distortion and support FlowMap fluid effect
- Dissolve effect: edge color and width control, smoothness adjustment
- Fresnel effect: perspective offset, range/intensity control
- Vertex Animation: Texture-driven vertex displacement animation
- Custom Data: Controlling Shader Parameters via Vertex Data
- Stencil test: Provides stencil test configuration for special rendering effects
Applicable scenarios
- Game special effects and UI design
- Interactive Media Projects
- Visual effects in VR/AR applications
- Real-time visualization and presentation
Technical Requirements
- Compatible with Unity 2019.4 and above
- Requires Universal Render Pipeline (URP)
- Supports all platforms supported by URP