Crystal: Screen Space Refractions
Need Real-Time Refractions for your Game or Art project? Crystal can deliver anything you want regarding your high-performance and high-fidelity needs!
by Empty Studios
Price History +
FEATURES
- Realistic: Crystal actually simulates the individual paths that light takes, when it crosses through your refractive surface as opposed to most other refraction emulations. Beyond that, it uses calculations to realistically determine the strength of the refractions
- Performant*: Crystal is easily capable of being used in real-time applications with rendering processing times of 1.5 ms at 1080p on default settings
- Roughness: You can either emulate or simulate the roughness of your refractive surface, giving you fine-tuned control over the performance and look of your project
- Compatibility: Compatible with all rendering paths of URP (forward, forward+, deferred), instead of tying you to one or two rendering paths
- ASE Node: Even if you don't know how to hand-write shaders, with the Amplify shader editor node, that is included with the package, you can still create your own compatible shaders
- Custom Editor: The basic transparency shader contained in the package has a custom editor window, to make using it that much easier
- Documentation: If you have trouble getting started with Crystal, the documentation will get you set with anything you might have to know regarding the use of the included shader, the demos, or even creating your own custom Crystal-compatible shaders
- Support: Are you skeptical, or have questions, problems, or ideas? No problem! Feel free to, mail me at Support@empty-studios.com
*tested with following set-up: 4070ti; R7 7700X; 32GB