Curl Flow Particle Fields
Create and customize Curl Flow Particle Fields in Unity, featuring Amber Ribbon, editable assets, runtime controls, and a ready-to-review demo.
by Esti
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Curl Flow Particle Fields focuses on creating configurable procedural particle and geometry-driven visual effects. It is intended for ambient fields, abilities, motion graphics, sci-fi displays, magic, and gameplay feedback.
Named examples and presets include Amber Ribbon, Teal Current, Violet Cascade, Curl Flow Particle Showcase Demo Setup. The project contains 4 prefab assets, 1 material/preset asset, 1 custom shader asset, and 3 runtime scripts. It also contains 1 compute shader asset. This inventory is listed in detail below so the supplied content can be evaluated before import.
The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.
The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.
Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.