DE Environment
DE Environment
Powerful shader solutions for Unity
by DE Environment
★★★★★ star rating
Price History +
● Jump start your studio today with a powerful collection of shaders built using module construction with Amplify Shader Editor functions and nodes, ASE editor is not required to use DE Environment shaders.
● over 1000+ shaders prebuilt providing all common project needs in one asset.
● over 500+ shader functions suitable for teaching & or learning beginner to expert levels.
● modules can be added to many of the core functions in countless configurations giving you what your project needs when you need it. Amplify Shader Editor is needed for customization.
● easy installation install wizard.
Discussion Here: Discord
This asset and represents the complete collection all DE shaders, including tools & source code. Bonus demo scenes combining DE assets from multiple shader packages. includes multiple shader samples not found in other DE Assets.
FEATURE LIST
Global Controller:
● Global controller for wind, snow, rain & wetness
Tools - Bake Wind Animation into all your Models:
● add wind animation into any 3rd party models, easy to use with just a few clicks and your 3rd party vegetation will work with wind scripts even if models did not have any baked vertex color before.
● baking vertex color works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
Tools - Repair Vertex Tangent & Normal for Best Lighting:
● repair game object prefabs with damaged, missing or poor vertex tangents and normal to give your assets the best possible visually correct lighting within Unity.
● repairing normal and tangents works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
Tools - Bake Ambient Occlusion into all your Models:
● bake AO ambient occlusion into your game objects/prefabs improving project performance and quality.
● baking ambient occlusion works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
Tools - Texture Packing:
● texture combiner tool for textures packing or repacking texture channels giving your project a more highly optimized workflow.
SHADERS
Automotive - (BIRP URP HDRP)
A collection of automotive type shaders including car paint with layered base colors, paint flakes and clearcoat.
Baked GI - (BIRP URP HDRP)
A collection of baked GI shaders including custom lighting with bicubic lightmap sampling.
Bicubic - (BIRP URP HDRP)
Bicubic sampling adds additional smoothing by considering more pixels than bilinear in preserving more fine detail on surrounding slopes.
● Fast 4 tap Bicubic filtering with precomputed steps
Cutout - (BIRP URP HDRP)
A large collection of cutout shaders including emission options
Decal - (URP HDRP)
Classic decal shaders
Digital - (BIRP URP HDRP)
Digital display signage, glitch, rays and hud shaders.
Dissolve - (BIRP URP HDRP)
Modular dissolve effects driven by noise texture.
Fabric - (BIRP URP HDRP)
● Fabric suitable for most applications with custom wind support.
● HDRP Fabric for cotton, wool, and silk.
Glass - (BIRP URP HDRP)
● Glass shader with advance options for mask mapping, useful for most glass needed in a game production.
● HDRP iridescent support.
Hologram - (BIRP URP HDRP)
Classic hologram shaders with custom effects for glitch
Ice - (BIRP URP HDRP)
A powerful set of ice shader in metallic and specular workflows using parallax mapping with sub-layer ice flow including chromatic, refraction, wetness, transmission & translucency.
Mobile - (BIRP)
Shaders suitable for mobile with blinnphong, bumped diffuse and lambert lighting
Parallax - (BIRP URP HDRP)
Parallax shader types including occlusion, bidirectional, Iteration normal and Iteration planar sampling
Polybrush - (BIRP URP HDRP)
Modular Pollybrush shader supporting vertex color
Portal - (BIRP URP HDRP)
Classic portal shaders
Rain - (BIRP URP HDRP)
Advance rain shaders in cutout, surface, glass using flipbook mapping for horizontal, vertical, and static flow
Stochastic - (BIRP URP HDRP)
Stochastic sampling, fast lightweight planar sampling
Super Sample - (BIRP URP HDRP)
Super sampling shaders in cutout and surface shading
Surface - (BIRP URP HDRP)
A large collection of surface shaders including detail mapping, emission, gradient and much more.
Terrain - (BIRP URP HDRP)
● Supports terrain up to 8 layers.
● Advance users with Amplify Shader Editor may easily customize to select and enable per layer for standard, planar, stochastic and or parallax.
● Additional options may be added for cover map, global wetness, height blending, color saturation, advance color masking, advance distance masking and much more.
Toon - (BIRP URP HDRP)
Provides additional lighting controls for indirect diffuse, specular, occlusion and smoothness getting lighting data from surrounding reflection and light probes, toon matcap and ramp support.
Triplanar - (BIRP URP HDRP)
● Spherical projection with two texture sets top and bottom
● Cylindrical projection with three texture sets top, middle, and bottom
TwoSided - (BIRP URP HDRP)
Applies different texture sets on front and back face of models.
UI - (BIRP URP HDRP)
Classic UI shaders
UV Reveal - (BIRP URP)
Filtering point and spot light color in mask to revealed on surface.
Vector Displacement - (BIRP URP HDRP)
Vector displacement mapping
Vegetation - (BIRP URP HDRP)
A powerful set of vegetation shaders including billboard, cutout, surface & grass.
Water - (BIRP URP)
A powerful collection of water shaders suitable for lakes and oceans
Compatible with:
Demo - Vegetation (average tris count)
● Trees 26000~12 – LODs Yes
● Plants 9000~9 - LODs No
● Stones 1200~600 - LODs Yes
● Grass 164 - LODs No
Demo - Mobile (average tris count)
● Trees 9000~6000 – LODs No
● Stones 1300~700 - LODs No
Need Help or Have More Questions?
Please visit Discord to learn more and or chat with us in realtime