DE Environment


DE Environment
Powerful shader solutions for Unity


by DE Environment


★★★★★ star rating
Price History +

● Jump start your studio today with a powerful collection of shaders built using module construction with Amplify Shader Editor functions and nodes, ASE editor is not required to use DE Environment shaders.

● over 1000+ shaders prebuilt providing all common project needs in one asset.

● over 500+ shader functions suitable for teaching & or learning beginner to expert levels.

● modules can be added to many of the core functions in countless configurations giving you what your project needs when you need it. Amplify Shader Editor is needed for customization.

● easy installation install wizard.


Discussion Here: Discord


This asset and represents the complete collection all DE shaders, including tools & source code. Bonus demo scenes combining DE assets from multiple shader packages. includes multiple shader samples not found in other DE Assets.



FEATURE LIST


Global Controller:

● Global controller for wind, snow, rain & wetness


Tools - Bake Wind Animation into all your Models:

● add wind animation into any 3rd party models, easy to use with just a few clicks and your 3rd party vegetation will work with wind scripts even if models did not have any baked vertex color before.

● baking vertex color works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Repair Vertex Tangent & Normal for Best Lighting:

● repair game object prefabs with damaged, missing or poor vertex tangents and normal to give your assets the best possible visually correct lighting within Unity.

● repairing normal and tangents works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Bake Ambient Occlusion into all your Models:

● bake AO ambient occlusion into your game objects/prefabs improving project performance and quality.

● baking ambient occlusion works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Texture Packing:

● texture combiner tool for textures packing or repacking texture channels giving your project a more highly optimized workflow.



SHADERS


Automotive - (BIRP URP HDRP)

A collection of automotive type shaders including car paint with layered base colors, paint flakes and clearcoat.


Baked GI - (BIRP URP HDRP)

A collection of baked GI shaders including custom lighting with bicubic lightmap sampling.


Bicubic - (BIRP URP HDRP)

Bicubic sampling adds additional smoothing by considering more pixels than bilinear in preserving more fine detail on surrounding slopes.

● Fast 4 tap Bicubic filtering with precomputed steps


Cutout - (BIRP URP HDRP)

A large collection of cutout shaders including emission options


Decal - (URP HDRP)

Classic decal shaders


Digital - (BIRP URP HDRP)

Digital display signage, glitch, rays and hud shaders.


Dissolve - (BIRP URP HDRP)

Modular dissolve effects driven by noise texture.


Fabric - (BIRP URP HDRP)

● Fabric suitable for most applications with custom wind support.

● HDRP Fabric for cotton, wool, and silk.


Glass - (BIRP URP HDRP)

● Glass shader with advance options for mask mapping, useful for most glass needed in a game production.

● HDRP iridescent support.


Hologram - (BIRP URP HDRP)

Classic hologram shaders with custom effects for glitch


Ice - (BIRP URP HDRP)

A powerful set of ice shader in metallic and specular workflows using parallax mapping with sub-layer ice flow including chromatic, refraction, wetness, transmission & translucency.


Mobile - (BIRP)

Shaders suitable for mobile with blinnphong, bumped diffuse and lambert lighting


Parallax - (BIRP URP HDRP)

Parallax shader types including occlusion, bidirectional, Iteration normal and Iteration planar sampling


Polybrush - (BIRP URP HDRP)

Modular Pollybrush shader supporting vertex color


Portal - (BIRP URP HDRP)

Classic portal shaders 


Rain - (BIRP URP HDRP)

Advance rain shaders in cutout, surface, glass using flipbook mapping for horizontal, vertical, and static flow


Stochastic - (BIRP URP HDRP)

Stochastic sampling, fast lightweight planar sampling


Super Sample - (BIRP URP HDRP)

Super sampling shaders in cutout and surface shading


Surface - (BIRP URP HDRP)

A large collection of surface shaders including detail mapping, emission, gradient and much more.


Terrain - (BIRP URP HDRP)

● Supports terrain up to 8 layers.

● Advance users with Amplify Shader Editor may easily customize to select and enable per layer for standard, planar, stochastic and or parallax.

● Additional options may be added for cover map, global wetness, height blending, color saturation, advance color masking, advance distance masking and much more.


Toon - (BIRP URP HDRP)

Provides additional lighting controls for indirect diffuse, specular, occlusion and smoothness getting lighting data from surrounding reflection and light probes, toon matcap and ramp support.


Triplanar - (BIRP URP HDRP)

● Spherical projection with two texture sets top and bottom

● Cylindrical projection with three texture sets top, middle, and bottom


TwoSided - (BIRP URP HDRP)

Applies different texture sets on front and back face of models.


UI - (BIRP URP HDRP)

Classic UI shaders


UV Reveal - (BIRP URP)

Filtering point and spot light color in mask to revealed on surface.


Vector Displacement - (BIRP URP HDRP)

Vector displacement mapping


Vegetation - (BIRP URP HDRP)

A powerful set of vegetation shaders including billboard, cutout, surface & grass.


Water - (BIRP URP)

A powerful collection of water shaders suitable for lakes and oceans



Compatible with:

Amplify Shader Editor

AE Alexander Elert

ALP8310

Nature Renderer

Vegetation Studio

The Vegetation Engine

Sinespace

Unity Polybrush


Demo - Vegetation (average tris count)

● Trees 26000~12 – LODs Yes

● Plants 9000~9 - LODs No

● Stones 1200~600 - LODs Yes

● Grass 164 - LODs No

Demo - Mobile (average tris count)

● Trees 9000~6000 – LODs No

● Stones 1300~700 - LODs No


Need Help or Have More Questions?

Please visit Discord to learn more and or chat with us in realtime