An atmospheric dense fog particle effect.
Two different fog types are included (fast and slow moving). The fog can be localised to the player by simply making it a child of the avatar GameObject.
Built-in, URP and HDRP pipelines are included.
An atmospheric dense fog particle effect.
Two different fog types are included (fast and slow moving). The fog can be localised to the player by simply making it a child of the avatar GameObject.
Built-in, URP and HDRP pipelines are included.