Depth Peeling Hair for HDRP


Implement Depth Peeling to render multi-layer translucent objects


by HappyPublisher


Price History +

Can only work under HDRP

Implement Depth Peeling to render multi-layer translucent objects

If you don't understand what this means please read: https://en.wikipedia.org/wiki/Depth_peeling

https://developer.download.nvidia.cn/assets/gamedev/docs/OrderIndependentTransparency.pdf


When using the default hair renderer, hair may appear visually odd due to the renderer's inability to properly handle hair order during rendering. My plugin resolves this issue and ensures that hair is rendered in the correct order, resulting in more natural and realistic hair effects.