Detail Shadows is a simple to use, screen-space shadow implementation for URP designed to capture small shadow details that are typically lost due to shadow map bias and resolution limitations in shadow buffers.
It completely objects independent and have a small constant cost on your performance.
Performance :
0.1ms at 1080p | 8 samples | RTX 3060 mobile
Current Limitations :
- Currently support only the main directional light.
- Doesn't work perfectly with very thin objects (like thin grass).
- Not tested with XR
Supported Unity Versions :
- Unity 6+