Dissolve Surface Effects
Create and customize Dissolve Surface Effects in Unity, featuring Cyan Capsule, editable assets, runtime controls, and a ready-to-review demo.
by Esti
Price History +
Dissolve Surface Effects focuses on animating configurable surface disappearance, burn, reveal, and transition effects. It is intended for spawning, destruction, teleportation, damage, scene transitions, and item reveals.
Named examples and presets include Cyan Capsule, Ember Orb, Violet Monolith. The project contains 4 prefab assets, 4 material/preset assets, 1 custom shader asset, and 3 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.
The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.
The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.
Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.