Double Sided Standard Material (Mobile Ready)
This is a modified version of Unity standard Material that could be used to render both sides of a mesh. It can be used on all platforms(devices) and on Built-in renderer pipeline.
by Azerilo
★★★★ star rating
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Transparent materials is supported. You can use textures with alpha channel to make two sided meshes like leaves or grasses.
All shader parameters are like the standard shader.
Important notice: This shader is only compatible with Built-in renderer pipeline. It does not work on URP !