Dual Emission 2D Lit Shader – Shader Graph Assets


A URP Standard Lit Shader, reconstructed in Shader Graph for supporting dual emission.


by Project G.A.M.E.D.E.V.


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NOTE: This asset is also part of the Essential 2D Lit Shaders Bundle – https://assetstore.unity.com/packages/slug/201882


A reconstructed URP Standard Lit shader that supports dual emission, allowing you to have two different emission maps with two different emission colours and intensities. Additonally, a "extra intensity" controller is added to each of the emissions, enabling you to indefinitely increase each emission's strength, whereas the regular HDR colour input only allows intensities between -10 and +10.


BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed URP standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc.


For more information, further technical details, or documentation, visit the shader's page on our site: https://www.project-gamedev.com/dual-emission-shader.html


NOTE: This package supports both URP renderers - Universal Renderer, and 2D Renderer.

In case you are using URP's Universal Renderer (default renderer when creating a project using the URP 3D Template), use the Universal Renderer version of the asset (folder "Universal Renderer"). If you are using URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), use the 2D Renderer version of the asset (folder "2D Renderer").

Please note that metallic, metallic map, and ambient occlusion are not supported in the 2D Renderer version of the shader, as these properties are not supported by the 2D Renderer.