Dynamic Squash and Stretch


Create and customize Dynamic Squash and Stretch in Unity, featuring Amber Soft Orb, editable assets, runtime controls, and a ready-to-review demo.


by Esti


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Dynamic Squash and Stretch focuses on creating responsive mesh deformation with adjustable elasticity, impact, and recovery. It is intended for stylized characters, soft props, impact feedback, puzzles, and interactive environments.


Named examples and presets include Amber Soft Orb, Azure Rounded Hero, Magenta Soft Orb, Mint Elastic Capsule, Violet Elastic Capsule, Dynamic Deformation Laboratory Demo Setup. The project contains 6 prefab assets, 9 material/preset assets, 1 custom shader asset, and 2 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.


The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.


The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.


Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.