EasyGlow – Stylized Bloom


Create smooth, spreading halos, shape the intensity, and add lens character - all ... Shape your glow. ... A compact inspector, descriptive tooltips and a quick setup guide make it easy to ...


by zFar Games


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High-quality stylized bloom with beautifully soft glow, lens effects and anti-flicker filtering. Shape your look with intuitive controls and flexible performance scaling - a fresh take on bloom.
  • Requirements: Unity 6.3 or newer
  • Pipeline: URP + Render Graph + Shader Graph
  • Install: On your URP Renderer Asset add the EasyGlow Renderer Feature
  • Configuration: Volume Profile or global Renderer Feature settings.
  • Resolution: Quarter, Half and Two-Thirds.
  • Filtering: Standard uses 4-tap downsampling; Smooth uses weighted 13-tap downsampling. Both use 9-tap tent upsampling.
  • Anti Flicker: Basic or Karis (Strong), a spatial filter that reduces isolated bright highlights.
  • Lens: Independently adjustable dirt and diffraction; two textures included for each.
  • Examples Included: Three example scenes, demonstration meshes and materials, Volume profiles, editable Shader Graph, C# and shader source, and documentation.
  • Platform validation: Mobile, XR, Pc, Consoles

EasyGlow - a fresh take on stylized bloom for Unity URP.


From soft, atmospheric highlights to vivid neon and glowing fantasy props, EasyGlow helps you give your scenes a distinctive look. Create smooth, spreading halos, shape the intensity, and add lens character - all directly in the Inspector.


Built for URP’s Render Graph, EasyGlow fits into your Volume workflow or lets you configure the effect globally through its Renderer Feature.


  • Beautifully soft bloom. Smooth filtering creates gentle transitions and broad halos, bringing character to bright materials and emissive details.
  • A consistent look across resolutions. Automatic resolution handling helps maintain your chosen glow spread as rendering resolution changes, with aspect-aware sizing.
  • Performance that fits your project. Choose from three bloom resolutions, Standard or Smooth filtering, and optional stronger Anti Flicker filtering to balance appearance and rendering cost.
  • Shape your glow. Adjust intensity, threshold, spread and anamorphic stretching to suit your art direction.
  • Add lens character. Layer in dirt and diffraction with four included textures or your own.
  • Start with a finished example. Explore Gallery, Corridor and Selective Playground, with materials and Volume profiles ready to study and adjust.
  • A compact inspector, descriptive tooltips and a quick setup guide make it easy to find your look.