Elemental Spell VFX – 100 Stylized Magic Effects
Impact Cast Slash Beam Nova Area of Effect Barrage Wall Status Buff Aura Pickup Ultimate ... Drop it into a scene or instantiate it from code.
by Volthera Studio
Price History +
- Render pipeline: URP 17.3 or newer only. Built-in and HDRP are not supported.
- Unity: 6000.3 or newer.
- Contents:
- 100 prefabs
- 39 materials
- 31 textures, 128–512 px
- 11 meshes
- 3 shaders
- 2 scene
- 1 demo script
- Effects: Shuriken ParticleSystem only. No runtime scripts are required by the effects.
- Looping and one-shot: Projectile, Beam, Wall, Status, Aura, Area of Effect and Pickup loop; the rest are one-shot (0.8–5 s).
- Post-processing: Bloom is recommended. The screenshots and videos use Bloom with Neutral tonemapping, the same as the included demo scenes.
- Soft particles: need the camera Depth Texture. Without it, layers render with a hard edge.
- Lights: some effects add short point lights through the particle Lights module. This is optional and can be turned off per layer.
- Demo viewer: works with both the Input System and the legacy Input Manager.
- Documentation: Documentation/ElementalSpellVFX_Documentation.pdf and Readme.txt.
Elemental Spell VFX gives your game a complete, consistent set of stylized magic: 100 ready-to-use effects with crisp painted shapes, cel-shaded color bands and dissolve-style fading.
Six elements, Fire, Ice, Lightning, Nature, Dark and Holy, each come with the same 13 effect types, so every element has a full spell kit:
Projectile · Impact · Cast · Slash · Beam · Nova · Area of Effect · Barrage · Wall · Status · Buff Aura · Pickup · Ultimate
On top of those come 22 gameplay effects: Heal, Shield, Revive, Level Up, Attack Up, Defense Up, Haste, Cleanse, Poison, Stun, Sleep, Confuse, Critical Hit, Death, Dash, Spawn, Summon Circle, Portal, Teleport (departure and arrival), Loot Drop and Waypoint.
Every effect is a standard Shuriken ParticleSystem prefab with no runtime scripts. Drop it into a scene or instantiate it from code. All values are normal Inspector values, so you can recolor and tweak anything. Color comes from the particle colors (the textures are grayscale), which makes making new variants quick.
A demo scene with an effect browser is included.** It has search, category tabs, replay and slow motion, a stand-in caster and target, and per-effect camera framing.
Key features
- 100 stylized spell effects as prefabs
- 6 elements × 13 effect types, plus 22 utility and gameplay effects
- Consistent cartoon/stylized look: painted shapes, cel-shaded bands, dissolve fading
- Plain Shuriken prefabs: no scripts, no VFX Graph, easy to edit
- 3 custom URP shaders (stylized particle, ice crystal, unlit particle)
- 31 authored shape textures and 11 generated meshes (flame and light bands, walls, beams, ice crystals)
- Grayscale textures and particle-driven color, so recoloring is easy
- Hierarchy scaling: resize any effect by scaling its transform
- Demo scene with a searchable effect browser, plus a showcase scene with every effect PDF documentation with a usage guide and code snippets