Elemental Spell VFX Pro – 208 Stylized Magic Effects


Fire, Ice, Lightning, Nature, Dark and Holy. New: ... Chain: hop-by-hop jumps between targets. ... Earth and Ice use real faceted 3D meshes, and walls, rings and columns use painted band ...


by Volthera Studio


Price History +

208 stylized spell effects for URP: 10 elements with full 13-effect kits, 7 new spell types (Summon, Spirit, Meteor, Chain and more) and 22 gameplay effects. Includes all of Elemental Spell VFX.
  • Render pipeline: URP 17.3 or newer only. Built-in and HDRP are not supported.
  • Unity: 6000.3 or newer.
  • Contents:
    • 208 prefabs
    • 44 materials
    • 5 textures (128–512 px)
    • 19 meshes
    • 3 shaders
    • 2 scenes
    • 1 demo script
  • Effects: Shuriken ParticleSystem only. No runtime scripts are required.
  • Usage conventions:
    • Chain is one 5-unit hop along +Z.
    • Weapon Enchant follows the blade along +Y (1.25 units).
    • Trap springs at 1.5 s.
    • Meteor lands at 0.9 s.
  • Post-processing: Bloom recommended. The media uses Bloom with Neutral tonemapping, as in the included demo scenes.
  • Soft particles: need the camera Depth Texture.
  • Lights: some effects add short point lights through the particle Lights module. These are optional and can be turned off per layer.
  • Upgrading from Elemental Spell VFX: same folder and asset IDs, so importing Pro over Elemental Spell VFX updates it in place.
  • Documentation: Documentation/ElementalSpellVFX_Documentation.pdf and Readme.txt.

Elemental Spell VFX Pro is a complete stylized magic library: 208 ready-to-use effects with crisp painted shapes, cel-shaded color bands and dissolve-style fading. It includes everything from Elemental Spell VFX and doubles it.

10 elements, each with a full spell kit of 13 effect types:

  • Fire, Ice, Lightning, Nature, Dark and Holy.
  • New: Water, Wind, Earth, and Prismatic, a combined element that shimmers through every element's color.

The 13 types: Projectile, Impact, Cast, Slash, Beam, Nova, Area of Effect, Barrage, Wall, Status, Buff Aura, Pickup, Ultimate.

7 new spell types for Fire, Ice, Lightning, Nature, Dark, Holy, Water and Prismatic:

  • Shield: an elemental bubble with impacts rippling across it.
  • Summon: a summoned core of the element, circled by rings and fed by a funnel of energy.
  • Spirit: a spirit of the element rises from the circle, with arms, a flame head and glowing eyes.
  • Chain: hop-by-hop jumps between targets.
  • Meteor: a giant body falls out of the sky and craters the ground.
  • Weapon Enchant: the element wraps a blade, and swinging it draws the slash trail.
  • Trap: an armed rune that springs into an elemental snare.

Plus 22 gameplay effects: Heal, Shield, Revive, Level Up, Portal, Teleport, Stun, Poison, Critical Hit, Loot Drop and more.

Every effect is a standard Shuriken ParticleSystem prefab with no runtime scripts. Earth and Ice use real faceted 3D meshes, and walls, rings and columns use painted band meshes rather than piles of sprites.

The demo scene includes an effect browser with search, category tabs, replay and slow motion. Chains jump through three targets and enchants ride a swinging sword.

Key features

  • 208 stylized spell effects as prefabs, including all 100 from Elemental Spell VFX
  • 10 elements × 13 effect types, including the new Water, Wind, Earth and Prismatic
  • 7 new spell types × 8 elements: Shield, Summon, Spirit, Chain, Meteor, Weapon Enchant, Trap
  • 22 utility and gameplay effects
  • Consistent cartoon/stylized look: painted shapes, cel-shaded bands, dissolve fading
  • Plain Shuriken prefabs: no scripts, no VFX Graph, easy to edit and recolor
  • Real 3D stone and ice (faceted meshes), painted wave, wind, flame and light bands
  • 3 custom URP shaders, 35 shape textures, 19 generated meshes
  • Demo scene with a searchable browser, chain and weapon demos, plus a showcase scene
  • PDF documentation with usage guides and code snippets