Erebus – Distance Field AO & Soft-Shadows
Advanced Dynamic Occlusion and Soft Shadow Raytracing using Distance Fields!
by Christian Kahler
★★★★ star rating
Price History +
Next-Gen Graphics with Software Ray-Traced SDF Shadows and Ambient Occlusion!
Documentation: Here
Shogun HDRP Demo (high-end PC needed):
New Linux Demo (coming soon)
Simple HDRP Demo (for slower PCs):
Features:
- Full Dynamic Soft Shadow Tracing System (based on SDFs)
- Full Dynamic AO System (based on SDFs)
- Built-In, HDRP & URP Support
- Deferred and Forward Rendering Support
- Erebus Forward Shaders included
- Contact Shadows for all Directional Lights (Built-In, HDRP & URP)
- All Light Types Supported (Directional-, Point- and Spot Lights)
- More Efficient than Unity Shadows
- All meshes can be automatically converted to SDF Voxel Data
- MeshToSDF Editor & Batch Tool
- Highly Customizable
- Windows, Mac and Linux Support
- WebGL is not supported (because Compute Shaders don't work with WebGL)
- Mobile Devices not tested yet
- DX11, Vulkan and Metal are supported
- DX12 support coming soon
- VR support coming soon
- Support for Skinned Meshes and Deformed Meshes coming soon
- Support for multi-view cameras coming soon
- Top Quality Asset
- Fast and Dynamic
- TAA support
This asset will later merge with a full GI system.
If you buy this asset your support will also improve the development of any future asset!
Thanks to everyone who is supporting us! You made this possible!
Special thanks to ArchVizPRO who permitted us to use their great assets in our screenshots!