Fake Interior Mapping
A lightweight, high-performance Interior Mapping solution for the Built-in Render Pipeline. Add realistic 3D room depth to your buildings without any extra geometry. Perfect for PC, Mobile, and VR.
by Esti
Price History +
Enhance your urban environments with this optimized Fake Interior Mapping package. This technique allows you to simulate detailed 3D rooms behind windows using only a single plane, significantly reducing draw calls and polygon count compared to traditional 3D interiors.
Key Features:
- Two Specialized Shaders: Includes both 2D Atlas and CubeMap versions to fit your workflow.
- Stand-alone Code: Shaders are self-contained with no external dependencies or include files, making them easy to integrate into any project.
- Extreme Performance: Highly optimized for Mobile and VR (Meta Quest) development where geometry budgets are tight.
- Customizable: Easily adjust room depth, tiling, and rotation to create variety across your building facades.
What's Inside?
- 2D Atlas Shader: Best for performance, allowing multiple room variations in a single texture sheet.
- CubeMap Shader: Best for high-fidelity reflections and 360-degree interior views.
- High-Quality Assets: Includes 3 ultra-high-resolution textures (5321x2544) to get you started immediately.
- Ready-to-use Demo Scene: A pre-configured scene showcasing both shader types in action.