Fire & Lava VFX Materials – URP Shader Pack
Stylized Fire & Lava VFX material pack for Unity URP with animated shaders, seamless textures, presets, demo scenes, and documentation.
by G-spot_Lab
Price History +
Fire & Lava VFX Materials - URP Shader Pack is a stylized animated material and shader pack for Unity URP, designed for creating fire, lava, molten energy, glowing cracks, heat distortion, and magical burning surfaces.
The package includes seamless fire, lava, fire-lava, heat, and utility noise textures, together with ready-to-use animated material presets and demo scenes.
This pack is focused on shader-based surface effects rather than particle systems. It is suitable for stylized environments, lava areas, magical portals, burning energy planes, spell surfaces, animated backgrounds, fantasy VFX scenes, and material showcase setups.
Included shader/material effects:
• Flow Wave
• Dual Flow
• Pulse Glow
• Noise Distortion
• Distortion
• Advanced Distortion
• Crack Glow
• Vertex Wave
• Heat Shimmer
• Base Color master material
Most animated materials are built around a shared Base Color logic, making the presets easier to customize and tune. Parameters are organized for practical use, with controls for movement speed, tiling, distortion strength, emission intensity, wave direction, glow behavior, and other effect-specific settings.
The package includes 20 main seamless fire/lava/heat textures and 6 utility noise/distortion mask textures. Each texture is provided in 2048x2048, 1024x1024, and 512x512 resolutions, allowing users to choose the appropriate resolution for their project.
Ready-to-use material presets are included for both static Base Color materials and animated VFX effects. Demo scenes are included to showcase the main material presets, effect comparisons, fire/lava examples, and a dedicated Heat Shimmer setup.
Documentation is included inside the package and covers each shader/material effect. The documentation explains what each material does, where to use it, key parameters, recommended settings, disabling options, and best practices.
Heat Shimmer is a transparent distortion-style material. To see the effect clearly, it should be placed in front of visible background geometry, such as fire, lava, glowing lines, or other high-contrast objects.
This package does not include particle systems, gameplay scripts, character animations, or visual scripting logic. It focuses on stylized animated materials, textures, shader-based distortion, emission effects, and demo-ready material setups.