Flexible Cel Shader – Built in Pipeline


Multiple effects, easy to use. Nine presets provided right out of the box. Customize using the material editor, then save yo ...


by Zachary Petersen


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Multiple effects, easy to use. Nine presets provided right out of the box. Customize using the material editor, then save your new styles as presets.

Github repo at https://github.com/zacharypetersen1/FlexibleCelShader

- Does not support HDRP or URP. You can download a modified version of this shader that should work on SRP's here:
https://github.com/zacharypetersen1/FlexibleCelShader-SRP

- No ramp textures needed
- Edit all properties directly in the Material Editor
- Individually adjust High/Low light color and intensity
- Save properties into presets then apply presets to other materials
- Customizable soft and hard edge light effects built in
- Works with shadow casting and recieving
- Works using a single directional light
- Three shaders for different border types, Clean (No Outline), Outline, and Silhouette