Fog Of War RTS


Classic fog of war for Unity - reveals maps as units explore, hides unexplored areas, and dims discovered regions. Optimized to handle thousands of units smoothly.


by Quantum Gig


Price History +

This package brings the classic fog of war mechanic to Unity, automatically tracking map exploration and unit visibility. Perfect for real-time strategy (RTS) games, top-down games, and 2D projects.


The fog of war creates three distinct visibility states:

- Completely hidden areas that haven't been explored yet

- Dimmed regions that were previously discovered but aren't currently visible

- Fully visible areas within your units' vision range


Designed for Unity's Universal Render Pipeline, the system works with both orthographic and perspective camera projection. You control when the fog refreshes - choose automatic refresh with a custom interval for real-time gameplay, or manual refresh for turn-based mechanics.


Fully customizable visual appearance and behavior allows you to match the fog system to your game's unique style and requirements. The package includes a minimap component with markers support, along with an API for saving and restoring exploration progress across game sessions.


[Documantation]