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One license per seat.
See compatibility down below.
Fragment Visualizer lets you view fragment information like: normals, vertex colors, world scale, and much more. You can use in play mode, or directly on any platform/device that Unity supports.
Typical uses: • Debug lighting and reflection issues • Visualize normals in: object, world, or view space • Visualize texture size • Visualize optimal distance for textures • Visualize the size of the world • Visualize lightmapping • Visualize vertex colors • Use the shaders as a starting point for your own shaders
Compatibility • Works with Unity 5.5.0 to Unity 2018.x. • Not compatible with LWRP, HDRP, or any other custom render pipeline.