Frosted Blured Glass Effect
Real-time frosted glass and blur shaders for URP, supporting UI and 3D objects with no Renderer Features, scripts, or complex setup.
by Imán Transmedia
Price History +
Frosted Glass Pro adds real-time frosted glass and screen-space blur to Universal Render Pipeline projects.
Use it for blurred UI panels, pause menus, HUDs, glass windows, sci-fi screens, frosted surfaces, and stylized transparent objects. The package works with both UGUI and 3D meshes, so the same asset can cover interface and world-space use cases.
The package is designed to be simple to use: assign a material to a mesh, Image, or RawImage, then adjust blur, frost, refraction, tint, depth fade, and quality settings directly in the material inspector. No Renderer Features, custom render passes, scene scripts, or runtime setup are required.
Included variants cover pure unlit blur, lit glass with reflection/specular response, and UI blur for Canvas workflows. The demo scene includes configured examples for planes, 3D objects, and UI canvases.