Galaxy Crystal Cubemap in Object Shader
A stylized crystal shader with emissive glow and customizable cubemap reflections inside, perfect for magical or sci-fi environments.
by Adrift Team
Price History +
The Galaxy Crystal Cubemap in Object Shader is designed to give your crystals a striking, otherworldly appearance. By projecting a cubemap inside the object, the shader creates the illusion of depth and reflection within the crystal, while an emissive Fresnel effect adds a glowing edge that makes the material stand out in any scene.
🎨 Features:
- Built-in emissive Fresnel glow for vibrant highlights
- Supports custom cubemaps for inner reflections and depth
- Fully customizable base, emission, and Fresnel colors
- Includes a collection of ready-to-use cubemaps
- Works with any crystal or glass-like mesh
🎮 Perfect For:
- Magical crystals, gems, or enchanted objects
- Sci-fi holograms and alien artifacts
- Stylized fantasy or futuristic environments
- Adding visual impact to props, collectibles, or VFX
✨ Make your crystals feel alive with glowing emissive edges and rich cubemap reflections that bring depth and style to your worlds.