Geometry Outline – Fastest 3D Outlines for URP


Geometry-based outline solution for URP — the fastest 3D outline technique.


by GraphicsCat


Price History +

 

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• Graphics Essentials includes this package and other game-ready visuals

If you only need this package, a single purchase offers the lowest price

For multiple packages, Graphics Essentials provides the best overall value

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🕹️ Web Demo 📖 Documentation


Overview

A URP outline system designed for performance and visual clarity

• Simple: Configure with ease, no coding required

• Clean: Consistent look at any distance, no messy overlaps using Stencil Test

• Fast: Geometry-based outlines are the most efficient 3D solution


Visual Features

Distance-based dynamic thickness

Directional gradient effects

Spherical normal blending for organic models

Stencil Test for artifact-free outlines

Works great with bloom for glowing highlights


Ease of Use

• Prefab Ready: Quick setup with preconfigured assets

• Layer-Based Targeting: Control exactly which objects get outlined

• Multi-Group System: Manage multiple outline configurations independently

• Dual Render Modes: StencilTest = quality, SinglePass = performance


Performance Features

Fully supports SRP Batcher

Uses depth culling to skip unnecessary fragment shading

Most calculations performed in the vertex stage


Full Source Code & Demo Assets Included

• Complete C# scripts and shaders, 100% editable

• Demo asset usage governed by "Third-Party Notices.txt"


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