Geometry Outline – Fastest 3D Outlines for URP
Geometry-based outline solution for URP — the fastest 3D outline technique.
by GraphicsCat
Price History +
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• Graphics Essentials includes this package and other game-ready visuals
• If you only need this package, a single purchase offers the lowest price
• For multiple packages, Graphics Essentials provides the best overall value
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🕹️ Web Demo 📖 Documentation
Overview
• A URP outline system designed for performance and visual clarity
• Simple: Configure with ease, no coding required
• Clean: Consistent look at any distance, no messy overlaps using Stencil Test
• Fast: Geometry-based outlines are the most efficient 3D solution
Visual Features
• Distance-based dynamic thickness
• Directional gradient effects
• Spherical normal blending for organic models
• Stencil Test for artifact-free outlines
• Works great with bloom for glowing highlights
Ease of Use
• Prefab Ready: Quick setup with preconfigured assets
• Layer-Based Targeting: Control exactly which objects get outlined
• Multi-Group System: Manage multiple outline configurations independently
• Dual Render Modes: StencilTest = quality, SinglePass = performance
Performance Features
• Fully supports SRP Batcher
• Uses depth culling to skip unnecessary fragment shading
• Most calculations performed in the vertex stage
Full Source Code & Demo Assets Included
• Complete C# scripts and shaders, 100% editable
• Demo asset usage governed by "Third-Party Notices.txt"
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