Glass Shader Built-in


A highly optimized Glass Shader pack for Unity's Built-in Render Pipeline. VR, PC, and Mobile ready with real-time refraction and optical physics.


by Esti


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Elevate your project's visuals with the "Glass Shader Built-in" package, a comprehensive collection of advanced glass and optical materials designed exclusively for Unity's Built-in Render Pipeline.Whether you are creating a sci-fi laboratory, a modern architectural showcase, realistic car windows, or stylized virtual reality worlds, this package provides the versatile tools you need. It ranges from highly optimized performance glass suitable for mobile devices, to hyper-realistic optical glass that simulates complex physical phenomena.Key Highlights:
Cross-Platform Ready:
Carefully optimized to ensure smooth 60+ FPS performance across PC, Mobile (Android/iOS), and VR platforms (including standalone headsets like Meta Quest).
Hyper-Optical Physics: Simulate real-world glass with physical features like Refraction (background distortion), Chromatic Aberration (RGB light dispersion), Thin-Film Interference (soap bubble iridescence), and Volumetric Absorption for varying thickness.
Highly Customizable: Tweak tint colors, distortion strength, Fresnel edge glow, and surface smoothness directly from the Inspector. No coding required.
Surface Details: Supports Normal Maps to easily create frosted glass, rain drops, or scratched surfaces that accurately distort the background.
Bonus Utility Library: Includes a robust .cginc library packed with Photoshop blend modes, procedural masking tools, and math functions for advanced shader developers.