Global Snow & Rain 3
Footprints for characters, animals and first person cameras. ... ️ Snowfall, Dust & Wind ... Frost ... Layer mask, per object exclusion and a coverage mask brush in the Scene View. ... Plus.
by Kronnect
★★★★★ star rating
Price History +
Compatibility notes:
- Unity 6.0 or newer.
- URP only, with the Deferred or Deferred+ rendering path (WebGL is not supported in URP deferred).
- Render Graph required: in Unity 6.0 to 6.3, Compatibility Mode (Render Graph Disabled) must be off.
Global Snow & Rain 3 is a major upgrade of Global Snow 2: add one component to the camera and the whole scene gets snow, rain, puddles and frost, while roofs, porches and bridges keep what is under them dry.
✨ Why Global Snow 3
- No material changes, no custom shaders: it works on the shaders your scene already uses.
- Weather that behaves like real life: snow, ice, puddles and rain combine naturally and respond to the temperature.
- Master weather controls, with detailed settings for every effect when you need them.
- Smart coverage: roofs, porches and bridges keep the snow, the rain and the puddles off what is under them automatically, with no exclusion volumes.
- Real snow depth: snow piles up with real thickness, and characters, vehicles and objects dig deep marks into it.
- 3 performance levels and profiles that blend from one weather to another.
🌡️ Weather
- Temperature and Intensity set what falls: snow, wet snow, snow and rain mixed or rain, from very light to extreme.
- Performance levels and profiles that blend from one weather to another.
❄️ Snow
- Three shading levels: Flat Shading, Normal Mapping and Relief Mapping, with glitter.
- Snow accumulation with real thickness that buries what rests in it.
- Natural snow lines with altitude, slope limits and bare patches.
- Snow on terrain grass, vegetation and forward opaque objects such as tree leaves.
👣 Footprints & Marks
- Deep marks that dig into the snow under characters, physics objects and vehicles, with raised rims.
- Footprints for characters, animals and first person cameras.
- Collision marks with a plow mode for vehicles and blades, dirt reveal and snow bursts on impact.
🌬️ Snowfall, Dust & Wind
- Procedural snowfall from light snow to blizzards, with a distance whiteout.
- Snow dust near the ground and one shared wind for snowfall, dust and rain.
🌧️ Rain & Water
- Rain that wets the surfaces exposed to the sky.
- Puddles with ripples and rain rings that freeze in the cold, and a Puddle Editor to paint them.
- Running drops, rain splashes and camera rain drops on the lens.
🧊 Frost
- Surface frost on the ground and on walls, and camera frost on the edges of the view.
🎯 Coverage Control
- Layer mask, per object exclusion and a coverage mask brush in the Scene View.
- Object Snower to cover or clear the area of an object such as a long road.
🛠️ Tools
- Scene View preview and a Compare split view with and without the effect.
- Scripting API to change the weather at runtime and to mark the snow from your own code.
Plus...
- Interactive demo scene that shows every effect.
- 34 ambient sounds you can use in your own scenes: rain, wind, snowfall and thunder, plus footsteps on snow, ice, water and gravel.
Related assets:
- Global Snow & Rain 3 is included in the Ultimate Bundle.
📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page
Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.