Global Snow & Rain 3


Footprints for characters, animals and first person cameras. ... ️ Snowfall, Dust & Wind ... Frost ... Layer mask, per object exclusion and a coverage mask brush in the Scene View. ... Plus.


by Kronnect


★★★★★ star rating
Price History +

Turn any URP scene into a winter or rainy landscape: snow with real thickness, deep marks, rain, puddles and frost, without changing your materials.

Compatibility notes:

  • Unity 6.0 or newer.
  • URP only, with the Deferred or Deferred+ rendering path (WebGL is not supported in URP deferred).
  • Render Graph required: in Unity 6.0 to 6.3, Compatibility Mode (Render Graph Disabled) must be off.

Global Snow & Rain 3 is a major upgrade of Global Snow 2: add one component to the camera and the whole scene gets snow, rain, puddles and frost, while roofs, porches and bridges keep what is under them dry.


✨ Why Global Snow 3


  • No material changes, no custom shaders: it works on the shaders your scene already uses.
  • Weather that behaves like real life: snow, ice, puddles and rain combine naturally and respond to the temperature.
  • Master weather controls, with detailed settings for every effect when you need them.
  • Smart coverage: roofs, porches and bridges keep the snow, the rain and the puddles off what is under them automatically, with no exclusion volumes.
  • Real snow depth: snow piles up with real thickness, and characters, vehicles and objects dig deep marks into it.
  • 3 performance levels and profiles that blend from one weather to another.

🌡️ Weather

  • Temperature and Intensity set what falls: snow, wet snow, snow and rain mixed or rain, from very light to extreme.
  • Performance levels and profiles that blend from one weather to another.

❄️ Snow

  • Three shading levels: Flat Shading, Normal Mapping and Relief Mapping, with glitter.
  • Snow accumulation with real thickness that buries what rests in it.
  • Natural snow lines with altitude, slope limits and bare patches.
  • Snow on terrain grass, vegetation and forward opaque objects such as tree leaves.

👣 Footprints & Marks

  • Deep marks that dig into the snow under characters, physics objects and vehicles, with raised rims.
  • Footprints for characters, animals and first person cameras.
  • Collision marks with a plow mode for vehicles and blades, dirt reveal and snow bursts on impact.

🌬️ Snowfall, Dust & Wind

  • Procedural snowfall from light snow to blizzards, with a distance whiteout.
  • Snow dust near the ground and one shared wind for snowfall, dust and rain.

🌧️ Rain & Water

  • Rain that wets the surfaces exposed to the sky.
  • Puddles with ripples and rain rings that freeze in the cold, and a Puddle Editor to paint them.
  • Running drops, rain splashes and camera rain drops on the lens.

🧊 Frost

  • Surface frost on the ground and on walls, and camera frost on the edges of the view.

🎯 Coverage Control

  • Layer mask, per object exclusion and a coverage mask brush in the Scene View.
  • Object Snower to cover or clear the area of an object such as a long road.

🛠️ Tools

  • Scene View preview and a Compare split view with and without the effect.
  • Scripting API to change the weather at runtime and to mark the snow from your own code.

Plus...

  • Interactive demo scene that shows every effect.
  • 34 ambient sounds you can use in your own scenes: rain, wind, snowfall and thunder, plus footsteps on snow, ice, water and gravel.


Related assets:


- Global Snow & Rain 3 is included in the Ultimate Bundle.


📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page

Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.