Glow Shaders URP


Customizable URP Shader Graph VFX pack featuring glow, intersection, highlight and advanced lighting effects, with editable materials and a demo scene.


by Esti


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This package is a customizable Shader Graph VFX collection created for Unity projects using the Universal Render Pipeline.


It includes four ready-to-use visual effect examples: Glow, Highlight, Intersection and Lighting. The effects can be used for interactable objects, pickups, selection effects can be used for interactable objects, pickups, selection indicators, holographic objects, environment highlights, character abilities, portals, shields and stylized scene elements.


Glow creates an emissive edge and surface effect with adjustable base color, base texture, glow color, edge threshold and intersection strength. It can be used to create energy objects, holograms, magical effects and objects that glow when approaching other surfaces.


Highlight uses a customizable Fresnel effect to emphasize the outer edges of an object. Users can adjust the base texture, base color, Fresnel color and Fresnel power. It is suitable for selected objects, interactable items, pickups, enemies and gameplay indicators.


Intersection creates a scene-depth-based effect where an object approaches or intersects surrounding geometry. A reusable Shader Sub Graph is included so the intersection calculation can also be added to custom Shader Graph effects.


Lighting provides a customizable URP Lit material setup with support for base color, base texture, metallic, smoothness, normal map, roughness, ambient occlusion, height map, emission and UV tiling controls.


All included Shader Graphs are editable and can be customized without modifying generated shader code. Colors, textures, intensity values, Fresnel settings, intersection width, surface properties and emission values can be adjusted directly through the Material Inspector.


The package includes ready-to-use materials, effect prefabs, a demonstration scene, URP renderer settings and two 2048 × 2048 demonstration textures.


The effects are shader-based and do not require particle systems or runtime animation scripts. They are suitable for both stylized and realistic Universal Render Pipeline projects.