Grass VFX (URP)
High-performance interactive grass system with fluid-based physics. Allows grass to react realistically to players and objects using Compute Shaders.
by Esti
Price History +
Bring your environments to life with this Compute Shader-powered Interactive Grass System. Unlike simple vertex-offset grass, this package uses a fluid simulation grid to calculate persistent physical reactions, creating realistic trails and swaying effects as entities move through the field.
Optimized for Performance: By offloading physics calculations to the GPU, you can simulate thousands of interactive grass blades with minimal CPU overhead. The system automatically tracks the player and snaps the simulation grid to ensure a seamless experience in large or infinite worlds.