URP guano shader and object control:
- Geometry motion;
- Normal motion;
- Edge blending;
- Variety of settings (material only);
- Mouse touches......
usage to make touches!:
1. any object - assign collider and JSJellyObject.cs script;
2. camera - assign JSCameraProbe.cs script;
3. switch objects shaders to jelly (see demoscene);
done.
make sure:
1. enable in your URP asset > Depth Texture and Opaque Texture
2. enable in your URP asset renderer > Depth Texture Mode > After Opagues