HDRP’s ScreenSpace Refraction for URP


HDRP-style Screen Space Refraction for URP. Physically accurate with three refraction models. Fully optimized for PC and mobile.


by Bad Fat Dog


Price History +

Documentation


Features

  • HDRP-Standard Refraction Models
    • Fully supports Sphere, Box, and Thin refraction types — accurately rendering solid objects, thick glass, and thin surfaces with true-to-life distortion.
  • Physically-Based & Artist-Friendly Controls
    • Art-directable, energy-conserving controls for: Index of Refraction (IOR), Roughness, Thickness, Absorption Distance, and Transmittance Color. Gives you both physical accuracy and creative flexibility.
  • Advanced Light Transport System
    • Combines realistic Transmission + Refractive Translucency with accurate light absorption.
  • Core Color Pyramid Infrastructure
    • Additional bonus infrastructure enabling real-time roughness filtering for refractions and other similar effects.
    • Supports customizable color pyramid generation timing, multiple color pyramids, and translucent refraction.
  • Multi-Platform Optimized
    • Fully tuned for PC (DirectX/Vulkan) and Mobile (GLES 3.0+), ensuring smooth performance across a wide range of devices.

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