HDRP’s Subsurface Scattering for URP


HDRP's Subsurface Scattering, Now in URP. Bring the power and quality of the HDRP's subsurface scattering directly into your URP projects. Achieve breathtaking realism for skin, wax, marble, and more.


by Bad Fat Dog


Price History +

This plugin brings the power and quality of HDRP's subsurface scattering directly into your URP projects.


Documentation:

https://drive.google.com/file/d/13FeWdqXv6ZA5o34iuWDtmGAfJ1t0yqpD/view


Features:

  • HDRP's Diffusion Profile Workflow
    • Identical subsurface scattering and transmission controls as HDRP. Supports 16 profiles with auto-collection.
  • Profile-Aware Boundary Attenuation
    • Adjusts blur weights at boundaries between SSS Profiles and non-SSS areas. Preserves great details in occluded regions.
  • Performance Optimizations
    • Custom Sample Budget, Coarse Stencil Culling, and Downsampling. Built for high-frame rate applications.
  • Plug and Play
    • Integrates natively as a URP Renderer Feature, Full RenderGraph and Compatibility mode support.
  • Production-Ready SSSLit Shader
    • A physically-based subsurface scattering lighting model that seamlessly integrates with the URP Lit shader framework, Compatible with all render paths.