Interactive Energy Shield URP


An interactive, URP-compatible energy shield and forcefield package featuring real-time impact ripples, depth fading, and distortion effects.


by Esti


Price History +

Enhance your project with highly customizable and performant forcefield and energy shield effects, designed specifically for the Universal Render Pipeline (URP).

This package includes two advanced shaders and a lightweight, zero-garbage-collection C# script to handle real-time interactivity. When a raycast hits the shield, the shader dynamically reacts by creating expanding impact ripples at the exact hit locations using particle data.

Key Features:

  • Interactive Impacts: Includes an optimized C# script that feeds raycast hit data directly to the shader, creating reactive ripples at exact contact points (supports up to 5 simultaneous impacts by default).
  • Advanced Visuals: Features Fresnel glow, edge intersection (depth fade) to blend smoothly with your environment geometry, and screen-space distortion (refraction).
  • Customizable Properties: Fully exposed material properties allow you to easily tweak main colors, edge light fade, distortion power, hit spread, and noise intensity.
  • Optimized: Clean HLSL code and an actively optimized script that prevents Garbage Collection (GC) spikes during runtime.