Interactive Raymarcher
Optimized Raymarching toolkit for URP. Create dynamic metaballs, gyroids, and organic SDF shapes with real-time physics interaction. Highly performance-oriented for Mobile and VR (Meta Quest).
by Esti
Price History +
Interactive Raymarcher is a high-performance toolkit designed specifically for the Universal Render Pipeline (URP). It allows developers to create and manipulate complex Signed Distance Fields (SDF) in real-time, focusing on organic shapes like metaballs, liquid blobs, and animated gyroids.
This package is built with performance in mind, making it an ideal choice for standalone VR (Meta Quest) and Mobile projects where GPU resources are precious but visual quality cannot be compromised.
Key Highlights:
- URP Optimized: Built from the ground up for the Universal Render Pipeline.
- Organic Blending: Achieve seamless, liquid-like transitions between procedural shapes using advanced "Smooth Minimum" logic.
- Real-time Physics Integration: Connect Unity’s physics engine directly to raymarched fields for truly interactive environments.
- Visual Excellence: Features built-in Subsurface Scattering (SSS), Fresnel effects, and procedural noise for high-end aesthetic results.
- Ready for VR: Battle-tested performance for mobile-based VR headsets.
Whether you're building sci-fi world-building tools, medical visualizations, or abstract VFX, this toolkit provides the core math and shaders to get you there.