Lava Shader – Shader Graph Assets


A lit lava shader with customizable emission, movement speed, and distortion. The shader uses a texture, allowing you to customize the effect for any liquid.


by Project G.A.M.E.D.E.V.


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NOTE: This asset is also part of the Essential 2D Lit Shaders Bundle – https://assetstore.unity.com/packages/slug/201882


A lit lava shader with customizable emission, movement speed, and distortion. The shader uses a texture, allowing you to customize the effect for any liquid. A sample lava texture (including height/displacement, normal and specular/metallic maps), as well as a set up 2D sprite shape profile for the lava (NOTE: 2D Sprite Shape package is required, it can be imported from the Package Manager), are provided in the pack.


BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed URP standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc.


For further information, visit the asset's page on our website: https://www.project-gamedev.com/lava-shader.html

For further technical details, visit the asset's documentation page: https://docs.project-gamedev.com/lava-shader/lava-shader.html


NOTE: This package supports both URP renderers - Universal Renderer, and 2D Renderer.

In case you are using URP's Universal Renderer (default renderer when creating a project using the URP 3D Template), use the Universal Renderer version of the asset (folder "Universal Renderer"). If you are using URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), use the 2D Renderer version of the asset (folder "2D Renderer").